// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(STDAFX_H_INCLUDED)
#define STDAFX_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


#define _OS_WINNT_	0x01

#define _OS_ _OS_WINNT_

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>
#include <ZMOUSE.H>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <SHLWAPI.H>
#pragma comment(lib, "shlwapi.lib")

// Local Header Files

// OpenGL support
#include <gl.h>
#include <glu.h>
#include <glaux.h>

#pragma comment(lib, "glaux.lib")

#include "resource.h"

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(STDAFX_H_INCLUDED)
